Pokémon Showdown Damage Calculator
Maximum damage
384
Pokemon Stat Calculator
Damage before modifiers
128
Minimum damage
324
Average damage
353.375
Type multiplier
2
Effectiveness
Super effective
Calculation used
damage
Worked out from Bulbapedia: Stat - Generation III onward formulas and 5 other sources.
The cartridge games round each modifier with their own half-up rule, so a single point of difference against an in-game roll is expected.
How this is worked out
4 steps
- Level term = floor(2 x 100 / 5) + 2 = 42
- Base damage = floor(floor(42 x 100 x 300 / 200) / 50) + 2 = 128
- The damage roll multiplies by 85% to 100%, then STAB x1.5, type x2, burn x1.
- Damage ranges from 324 to 384, averaging 353.38.
Results are general information, not financial, tax, legal, medical or engineering advice.