Pokémon Showdown Damage Calculator

The value shown in game, used to solve back for the IV range.
Use the type-effectiveness mode to work this out, then enter it here.
Niantic publishes one CPM per half level; read it for the level you are checking.
The species catch rate from the Pokedex data you are using (3 for legendaries, 255 for Caterpie).
2 for sleep or freeze, 1.5 for paralysis, poison or burn, otherwise 1.
Maximum damage
384
Pokemon Stat Calculator
Damage before modifiers
128
Minimum damage
324
Average damage
353.375
Type multiplier
2
Effectiveness
Super effective
Calculation used
damage
Worked out from Bulbapedia: Stat - Generation III onward formulas and 5 other sources.
The cartridge games round each modifier with their own half-up rule, so a single point of difference against an in-game roll is expected.

How this is worked out

4 steps
  1. Level term = floor(2 x 100 / 5) + 2 = 42
  2. Base damage = floor(floor(42 x 100 x 300 / 200) / 50) + 2 = 128
  3. The damage roll multiplies by 85% to 100%, then STAB x1.5, type x2, burn x1.
  4. Damage ranges from 324 to 384, averaging 353.38.

Results are general information, not financial, tax, legal, medical or engineering advice.