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Agility Calculator

Agility calculator works out Starting experience and Starting level from Current level, Current experience and Target level. The default figures on this page give experience remaining of 13,034,431; change any entry and the result, the working and the sources update together.

Experience remaining
13,034,431
OSRS Skill Calculator
Starting experience
0
Starting level
1
Experience at target level
13,034,431
Calculation used
xp
Worked out from Old School RuneScape Wiki: Experience and 3 other sources.

Your figures

Updates as you type
Enter this instead of the level if you know your exact experience.
From the wiki page for the method you are training, e.g. 222.5 xp per oak larder.
Burst of Strength 1.05, Superhuman Strength 1.10, Ultimate Strength 1.15, Piety 1.23.
Aggressive +3, Controlled +1, Accurate and Defensive +0.
Accurate +3, Controlled +1, Aggressive and Defensive +0.
1.1 for full melee void; leave at 1 otherwise.
Attack speed in ticks x 0.6 s. A 4-tick weapon is 2.4 s.

How this is worked out

4 steps
  1. Level 1 sits at 0 experience.
  2. Level 99 needs 13,034,431 experience.
  3. Remaining = 13,034,431 - 0 = 13,034,431
  4. Enter the experience per action to turn that into a number of actions.

Its 5 worked examples are re-run on every release, last on 15 September 2026. What changed

Sources and references

4 sources
Old School RuneScape Wiki: Experience
XP(L) = floor(1/4 x sum from n=1 to L-1 of floor(n + 300 x 2^(n/7))); level 92 is 6,517,253 and level 99 is 13,034,431.
Old School RuneScape Wiki: Combat level
base = 1/4(Def + HP + floor(Pray/2)); melee = 13/40(Att + Str); ranged and magic use 13/40 x floor(3L/2).
RuneScape Wiki: Combat level
RS3 = floor((13/10 x max(Att+Str, 2Mag, 2Rng, 2Necr) + Def + Const + floor(Pray/2) + floor(Summ/2))/4).
Old School RuneScape Wiki: Damage per second/Melee
Effective levels add the style bonus and +8; max hit = floor((effStr x (strBonus + 64) + 320)/640); defence roll = (level + 9)(bonus + 64).

What the agility calculator calculates

Works out RuneScape experience and levels from the published experience curve, the Old School and RuneScape 3 combat levels, and Old School melee max hit, accuracy and damage per second.

How to use this agility calculator

Enter Current level, Current experience, Target level and Experience per action. Starting experience updates as you type. Change one figure at a time to see what drives the result.

How the result is worked out

Open “How this is worked out” beside the result for the step-by-step calculation behind Starting experience, Starting level and Experience at target level.

The method follows Old School RuneScape Wiki: Experience, Old School RuneScape Wiki: Combat level, RuneScape Wiki: Combat level and Old School RuneScape Wiki: Damage per second/Melee.

What you can compare

Change one input at a time to see how it affects Starting experience, Starting level and Experience at target level. The inputs you can vary are Current level, Current experience, Target level, Experience per action, Attack and Strength.

Results are general information, not financial, tax, legal, medical or engineering advice. Check any decision that matters with a qualified professional.

Embed this calculator on your website

Copy this code into any page. The calculator appears with the figures currently entered, sizes itself to fit, and a small credit line links back here. Free, no account, no ads inside it, no tracking of your readers. Set your own figures and fixed fields; Personal removes the credit line, sets your colour and shows you which sites use it.

Preview

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Frequently asked questions

How many hours 90-99 agility?

On the figures this page opens with, the experience remaining is 13,034,431. No single number fits everyone: it follows Current level, Current experience and Target level, so enter your own above and the answer updates as you type.

How can I measure agility?

Works out RuneScape experience and levels from the published experience curve, the Old School and RuneScape 3 combat levels, and Old School melee max hit, accuracy and damage per second. Open “How this is worked out” beside the result to see each step for your own figures.

How long for 70 agility osrs?

It needs Current level, Current experience, Target level, Experience per action, Attack and Strength. Nothing else is required, and the figures stay in your browser.

How much XP is 92 agility OSRs?

The result gives Starting experience, Starting level, Experience at target level, Experience remaining, Actions remaining and Combat level, each labelled with its unit so the figure can be read on its own.

What information do I need for the agility calculator?

You need Current level, Current experience, Target level, Experience per action, Attack, Strength, Defence and Hitpoints / Constitution. The page opens with default figures that give experience remaining of 13,034,431, so you can see the scale before entering your own.

What does this agility calculator show?

It shows Starting experience, Starting level, Experience at target level, Experience remaining, Actions remaining, Combat level, Effective strength level and Maximum hit, with the working and any warnings for your entries.

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